She will reveal one last test to the left with an exit door with plants in it. Good Listenerĭuring Chapter 4, you will start running with Wheatley along some catwalks and GLaDOS will tell you that you were almost done the tests. Take the radio to the far end of the room and the transmission will begin. Once you grab the radio, toss a portal on the higher angled platform and one up high on the wall to the left of the angled platform, across from the opening.Head back to the beginning with the radio and then launch off the kicker and fly through, entering the office. You want to grab the radio and then enter the opening to the right of the angled platforms. This is another achievement/trophy that you can get in Chapter 2, test chamber 6.When you press the button to release the cube, a bunch of trash will fall out including a radio. Finalįind the hidden signal in one of the Rat Man's Dens This will be gained in Chapter 8 while progressing through the storyline. ![]() The cube will launch through the room and portals and land on the button. ![]() Place a portal above the pressure button and on the higher angled platform and then release the cube. There is a pressure button on the left side that you need to drop the cube on to achieve this. In Chapter 2 test chamber 6, also known as the “Advanced Aerial Faith Plate Test Chamber” you will press a button to release a flow of trash and a cube. Place a cube on a button without touching the cube Listen to them and the reward is all yours. Go through the secret door and there will be three more doors there with intercoms. In the top office that moves over, enter and in the far left corner will be a door behind a cabinet. The next three doors are located in the office buildings where you find the potato. Listen to the three intercom panels in front of the doors and then continue on. Once you reach the top, you will need to portal over to the far right of the shaft where there is a catwalk and three doors. ![]() In Chapter 6 you will come to a high elevator shaft that you need to ride all the way up. Door PrizeĮxamine all the vitrified test chamber doors This will be gained in Chapter 3 while progressing through the storyline.
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