The problem I encountered was I took my party down a ladder, messed with some stuff, and then couldn't tell them to climb back up the ladder. It isn't a huge spoiler to say one of the things you find very early on is an old magical library, and finding your way through it takes you through many different levels on the map. I did run into a weird bug in the library dealing with moving the characters around and the camera. ![]() There wasn't anything too important in them, though, so I wasn't missing out on anything important by not getting to those chests, even if I hadn't gone back for them. I did go back later with a scroll of flying and was able to get them. However, I did discover in the library that some choices I made in my party's skills did mean I could not get to some chests. Certain situations might make things harder or easier depending on your part comp, but nothing outright blocks you. ![]() This goes along with the changes they recently made to make it possible to complete the game no matter what your party composition is. However, the part where each character tells a story about what happened to them on the way to the meeting has been tweaked a bit, so it's easier to complete even if you don't have a rogue in the group. The early questline does an excellent job of introducing all of the game's basic mechanics early on. Hopefully, in the future, if other campaigns are released, we'll be able to use some of those skills and languages. I had been concerned about how clearly that would be communicated, but it is pretty hard to miss. When you mouse over it, there's a message explaining those particular skills and languages aren't used in the current campaign. For example, when it comes to selecting skills and languages, there is a clear indicator that there's more info available. Also, there's a bit more direction in choosing different character creation options. ![]() There's a ton of options to make things easier or more challenging.Ĭharacter creation is also essentially the same as previously, except it's more obvious how to select the various race alternative options. Having this many options to mess with really lets players tailor their experience to fit what they want. There's even an option to toggle how encumbrance is calculated you can't turn it off completely, but one option allows 150x STR carried, so it's essentially unlimited. I could even impose penalties or bonuses on my characters or the enemies. Everything from how the enemy AI works to if you want the dice rolls to be preserved when you reload, and everything in between, is available to set how you like. There are multiple preset options, but I could also click the "custom" toggle and tweak the settings however I wanted. One of the things which they have worked on since Early Access started was the difficulty options.
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